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A Practical Approach to the Agile Development of Mobile Apps in the Classroom

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dc.creator Ramón Ventura Roque Hernández
dc.creator Juan Antonio Herrera Izaguirre
dc.creator Adán López Mendoza
dc.creator Juan Manuel Salinas Escandón
dc.date 2017
dc.date.accessioned 2022-03-23T21:06:56Z
dc.date.available 2022-03-23T21:06:56Z
dc.identifier http://www.redalyc.org/articulo.oa?id=179450594004
dc.identifier.uri http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/118611
dc.description This article presents a study where two groups of university stu- dents learned the principles of the agile development of mobile applications. The participating university students built their own version of an application in Java for Android following the principles of two agile methodologies: SCRUM and Extreme Programming ( XP ). Each team of students was assigned either a SCRUM or XP methodol- ogy for the development of their application in two iterations. In the second iteration the requirements were intentionally modied to provoke changes in the software being developed by each team. After the completion of the development process, a questionnaire was applied, and interviews with participants were conducted. The pur- pose of the questionnaire and the interviews was to gain insight into the participating students perceptions about teamwork, the method- ologies used, their personal motivation, and their attitude towards changing requirements. A Mann-Whitney test was performed on the acquired data. The results show that the team that implemented the XP methodology accepted the changing requirements more than the SCRUM team. Moreover, higher levels of participation and cooperation were observed among participants who used the XP methodology than among those who used SCRUM .
dc.format application/pdf
dc.language en
dc.publisher Instituto Politécnico Nacional
dc.relation http://www.redalyc.org/revista.oa?id=1794
dc.rights Innovación Educativa
dc.source Innovación Educativa (México) Num.73 Vol.17
dc.subject Educación
dc.subject Agile Software Development
dc.subject Java Programming
dc.subject learning Software Engineering
dc.subject Scrum Approach
dc.subject XP Approach
dc.title A Practical Approach to the Agile Development of Mobile Apps in the Classroom
dc.type artículo científico


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