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dc.creatorRodrigo-Moriche, María Pilar-
dc.creatorValdivia-Vizarreta, Paloma-
dc.creatorSanchez-Cabrero, Roberto-
dc.date2022-05-09-
dc.date.accessioned2023-03-15T20:34:25Z-
dc.date.available2023-03-15T20:34:25Z-
dc.identifierhttps://revistas.ucm.es/index.php/TEKN/article/view/74586-
dc.identifier10.5209/tekn.74586-
dc.identifier.urihttps://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/181163-
dc.descriptionThe acquisition of digital skills by young people continues to be an educational challenge and, in this sense, leisure and free time (L&FT) is an education area requiring development. Through a descriptive and correlational study aimed at assessing the implementation of L&FT education programs, this research analyzes young people’s perceptions of their digital skills in the area of L&FT. Digital competence was measured using a custom designed questionnaire based on five dimensions related to the European Digital Competence Framework (DigComp): information and data literacy, communication and collaboration, digital content creation, problem solving and security. The questionnaire contained 33 items and three attribute variables: type of participant, sex and age. The sample included 947 young people from different parts of Spain: 376 participants on L&FT monitor courses – trainers or students – and 571 young people who had not received any such training. The analysis shows significant and direct covariance between the five digital competences of the DigComp project in the L&FT area. In particular, the competences related to security show statistically significant results according to the type of participant, sex and age. The analysis found that L&FT training favors the acquisition of digital skills and compensates for training deficiencies in other educational areas.en-US
dc.descriptionLa adquisición de competencias digitales en las personas jóvenes sigue siendo un desafío educativo y, en este sentido, el ocio y tiempo libre (OyTL) se presenta como un ámbito formativo a explorar. Esta investigación analiza la percepción que tienen las personas jóvenes sobre sus competencias digitales en el ámbito del OyTL mediante un estudio descriptivo y correlacional con la finalidad de valorar su implementación en los programas de OyTL. La competencia digital se mide a través de un cuestionario diseñado ad hoc con cinco dimensiones relacionadas con el Marco Europeo de Competencias Digitales (DigComp) –alfabetización en información y datos, comunicación y colaboración, creación de contenido digital, resolución de problemas y seguridad –materializadas en 33 ítems, y tres variables atributivas– tipo de participante, sexo y edad. La muestra es de 947 jóvenes de diferentes partes de España: 376 vinculados a cursos de monitor de OyTL –formadores o alumnado–, y 571 no vinculados. El análisis evidencia una covarianza significativa y directa entre las cinco competencias digitales del proyecto DigComp en el OyTL. Especialmente, la competencia relacionada con la seguridad muestra resultados significativos según tipo de participante, sexo y edad. Se presenta una formación en el OyTL que favorece la adquisición de competencias digitales y compensa deficiencias formativas en otros ámbitos educativos.es-ES
dc.descriptionA aquisição de habilidades digitais em jovens continua sendo um desafio educacional e, neste sentido, o lazer e o tempo livre (LTLT) se apresenta como um campo de formação a ser explorado. Esta pesquisa analisa a percepção dos jovens sobre suas habilidades digitais no campo do OyTL através de um estudo descritivo e correlacional a fim de avaliar sua implementação nos programas de OyTL. A habilidade digital é medida através de um questionário desenvolvido ad hoc com cinco dimensões relacionadas ao DigComp - alfabetização em informação e dados, comunicação e colaboração, criação de conteúdo digital, resolução de problemas e segurança - materializadas em 33 itens, e três variáveis atributivas - tipo de participante, sexo e idade. A amostra é de 947 jovens de diferentes partes da Espanha: 376 vinculados a cursos de monitoramento da OyTL - formadores ou estudantes-, e 571 não vinculados. A análise mostra uma covariância significativa e direta entre as cinco competências digitais do projeto DigComp no OyTL.pt-BR
dc.formatapplication/pdf-
dc.languagespa-
dc.publisherGrupo de Investigación Cultura Digital y Movimientos Sociales. Cibersomosaguases-ES
dc.relationhttps://revistas.ucm.es/index.php/TEKN/article/view/74586/4564456560582-
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dc.rightsDerechos de autor 2022 Teknokultura. Revista de Cultura Digital y Movimientos Socialeses-ES
dc.sourceTeknokultura. Journal of Digital Culture and Social Movements; Vol. 19 No. 2 (2022): Digital Education in the Time of COVID-19; 123-132en-US
dc.sourceTeknokultura. Revista de Cultura Digital y Movimientos Sociales; Vol. 19 Núm. 2 (2022): La educación digital en tiempo del COVID-19; 123-132es-ES
dc.sourceTeknokultura. Revista de Cultura Digital e Movimentos Sociais; v. 19 n. 2 (2022): La educación digital en tiempo del COVID-19; 123-132pt-BR
dc.source1549-2230-
dc.subjectinformational literacyen-US
dc.subjectdigital gapen-US
dc.subjectoccupational qualificationen-US
dc.subjectleisure and educationen-US
dc.subjectyouthen-US
dc.subjectalfabetización informacionales-ES
dc.subjectbrecha digitales-ES
dc.subjectcompetencia profesionales-ES
dc.subjecteducación y ocioes-ES
dc.subjectjovenes-ES
dc.subjectalfabetização da informáticapt-BR
dc.subjectbrecha digitalpt-BR
dc.subjectcapacitação profissionalpt-BR
dc.subjecteducação e lazerpt-BR
dc.subjectjuventudept-BR
dc.titleDigital skill acquisition in young people who had received leisure and free time training based on the DigComp frameworken-US
dc.titleAdquisición de competencias digitales basadas en el DigComp en jóvenes formados en ocio y tiempo librees-ES
dc.titleAquisição de habilidades digitais baseados na DigComp em jovens treinados em lazer e tempo livrept-BR
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
dc.typeKarpetaes-ES
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