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Videogames as a learning tool: is game-based learning more effective?

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dc.creator Sousa, Carla
dc.creator Costa, Conceição
dc.date 2018-09-17
dc.date.accessioned 2022-03-17T17:43:47Z
dc.date.available 2022-03-17T17:43:47Z
dc.identifier https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6449
dc.identifier.uri http://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/47902
dc.description The potential of videogames in learning has been increasingly studied, documented and sustained. The present study aims to summarize quantitative results from digital Game-Based Learning (GBL) strategies, through a Systematic Review of Literature with Meta-analysis study, framing conclusions about the effectiveness of the use of videogames as a learning strategy in several contexts. Through a systematic search in scientific databases and researchers’ social networks (Ebsco, ACM, PubMed and ResearchGate), 68 papers were obtained. A screening process, based on inclusion criteria, such as the use of Randomized Controlled Trials (RCTs), digital GBL strategies and measures to evaluate concrete learning gains, resulted in a final sample of 14 experimental studies. Data was gathered and analyzed using two different matrices, and softwares (SPSS and CMA). Considering a joint sample of 1685 subjects, it is possible to mention that digital GBL strategies have shown larger effect-sizes than traditional approaches, namely expository, allowing larger and more effective learning outcomes. This study arises in the context of GamiLearning project, an action-research project, aiming to develop critical and participatory dimensions of media literacy in young people, from 9 to 12 years, through collaborative learning experiences with digital games. Keywords: meta-analysis; videogame-based learning; learning; education. pt-PT
dc.format application/pdf
dc.language eng
dc.publisher Edições Universitárias Lusófonas pt-PT
dc.relation https://revistas.ulusofona.pt/index.php/rleducacao/article/view/6449/3918
dc.rights Direitos de Autor (c) 2018 Revista Lusófona de Educação pt-PT
dc.source Revista Lusófona de Educação; v. 40 n. 40 (2018): REVISTA LUSÓFONA DE EDUCAÇÃO pt-PT
dc.source 1646-401X
dc.source 1645-7250
dc.title Videogames as a learning tool: is game-based learning more effective? pt-PT
dc.type info:eu-repo/semantics/article
dc.type info:eu-repo/semantics/publishedVersion


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