Red de Bibliotecas Virtuales de Ciencias Sociales en
América Latina y el Caribe

logo CLACSO

Por favor, use este identificador para citar o enlazar este ítem: https://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/48003
Registro completo de metadatos
Campo DC Valor Lengua/Idioma
dc.creatorSousa, Carla-
dc.creatorCosta, Conceição-
dc.date2020-04-12-
dc.date.accessioned2022-03-17T17:43:58Z-
dc.date.available2022-03-17T17:43:58Z-
dc.identifierhttps://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068-
dc.identifier.urihttp://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/48003-
dc.descriptionWithin the scope of GamiLearning (2015-2018), an action-research project with the aim of promoting the critical and participative dimensions of Media and Information Literacy (MIL) through collaborative experiences involving digital games, a workshop was conducted with Basic Education teachers in Portugal. The main goal of the workshop was to develop MIL skills, through the collaborative creation of digital games. To document this practice, a questionnaire was designed for teachers’ self-evaluation of their levels of MIL, their motivation to integrate the training activity, their attitudes towards videogames and their position on media education in the formal teaching context. A group of 21 Basic Education teachers attended the face-to-face training, supported by an online collaborative platform – SAPO Campus. The quantitative results showed statistically significant increases (p < .05) in the self-perception of the teachers’ media literacy skills, especially in media creation and digital identity management. The qualitative results frame a reflection on the relevance of creating digital media in students’ motivation and in the promotion of media literacy competencies. The barriers to the adoption of pedagogical practices which include media creation were also objecting to teachers’ reflection. Keywords: teacher training; game-based learning; media and information literacy; digital game creation.en-US
dc.formatapplication/pdf-
dc.languageeng-
dc.publisherEdições Universitárias Lusófonaspt-PT
dc.relationhttps://revistas.ulusofona.pt/index.php/rleducacao/article/view/7068/4218-
dc.rightsDireitos de Autor (c) 2020 Revista Lusófona de Educaçãopt-PT
dc.sourceRevista Lusófona de Educação; v. 46 n. 46 (2019): REVISTA LUSÓFONA DE EDUCAÇÃOpt-PT
dc.source1646-401X-
dc.source1645-7250-
dc.titleGame creation to promote media and information literacy (MIL) skills in basic education teachersen-US
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
Aparece en las colecciones: Centro de Estudos Interdisciplinares em Educação e Desenvolvimento da Universidade Lusófona de Humanidades e Tecnologia - CeiED/ULHT - Cosecha

Ficheros en este ítem:
No hay ficheros asociados a este ítem.


Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.