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dc.creatorGrossi, Marcia Gorett Ribeiro-
dc.date2017-07-05-
dc.date.accessioned2023-03-28T19:21:29Z-
dc.date.available2023-03-28T19:21:29Z-
dc.identifierhttps://periodicos.fclar.unesp.br/iberoamericana/article/view/8510-
dc.identifier10.21723/riaee.v12.n.3.2017.8510-
dc.identifier.urihttps://biblioteca-repositorio.clacso.edu.ar/handle/CLACSO/242908-
dc.descriptionThe games and the jokes are inherent to the human being, therefore the ludic is necessary in the educational process. This process becomes richer when different ways of teaching and of learning are experimented. In this perspective, the objective of this study was to report the experiences of play activities in the classroom, as a pedagogical resource in the teaching and learning of students of the Course technician of the Informatics Industrial, of the Special Program of Pedagogical Training of Teachers and of the Master's degree. All this courses are of the Federal Center for Technological Education of Minas Gervais. As for the methodology, we opted for the scientific research of a qualitative nature. Regarding the type of research, it was exploratory and descriptive about reports of experiences lived between the years 2001-2015. The results indicate that the classroom can and should be cheerful and pleasant place and, regardless of the educational level, the subjects content can be presented to students in lively and engaging way.en-US
dc.descriptionThe games and the jokes are inherent to the human being, therefore the ludic is necessary in the educational process. This process becomes richer when different ways of teaching and of learning are experimented. In this perspective, the objective of this study was to report the experiences of play activities in the classroom, as a pedagogical resource in the teaching and learning of students of the Course technician of the Informatics Industrial, of the Special Program of Pedagogical Training of Teachers and of the Master's degree. All this courses are of the Federal Center for Technological Education of Minas Gervais. As for the methodology, we opted for the scientific research of a qualitative nature. Regarding the type of research, it was exploratory and descriptive about reports of experiences lived between the years 2001-2015. The results indicate that the classroom can and should be cheerful and pleasant place and, regardless of the educational level, the subjects content can be presented to students in lively and engaging way.es-ES
dc.descriptionOs jogos e as brincadeiras são inerentes ao ser humano, por isso o lúdico é necessário no processo educativo. Processo esse que fica mais rico quando se vivencia diferentes formas de ensinar e de aprender. Nesta perspectiva, o objetivo deste estudo foi relatar as experiências sobre atividades lúdicas nas salas de aula, enquanto recurso pedagógico no processo de ensino e aprendizagem, dos alunos do Curso Técnico de Informática Industrial, do Programa Especial de Formação Pedagógica de Docentes e do Mestrado, todos esses do Centro Federal de Educação Tecnológica de Minas Gerais. Quanto à metodologia, optou-se pela pesquisa científica de natureza qualitativa. Em relação ao tipo de pesquisa, ela foi exploratória e descritiva acerca de relatos de experiências vivenciadas entre os anos de 2001 a 2015. Os resultados permitem afirmar que a sala de aula pode e deve ser lugar alegre e prazeroso independentemente do nível de ensino, onde os conteúdos das disciplinas podem ser apresentados aos alunos de forma alegre e cativante.pt-BR
dc.formatapplication/pdf-
dc.languagepor-
dc.publisherFaculdade de Ciências e Letras/Unesppt-BR
dc.relationhttps://periodicos.fclar.unesp.br/iberoamericana/article/view/8510/6756-
dc.rightsCopyright (c) 2017 Revista Ibero-Americana de Estudos em Educaçãopt-BR
dc.sourceRevista Iberoamericana de Estudios en Educación; v.12, n. 3, jul./set. (2017); 1689-1709es-ES
dc.sourceRevista Ibero-Americana de Estudos em Educação; v.12, n. 3, jul./set. (2017); 1689-1709pt-BR
dc.source1982-5587-
dc.source2446-8606-
dc.source10.21723/riaee.v12.n.3.jun-set.2017-
dc.subjectEducation. Ludic. Games.en-US
dc.subjectEducation. Ludic. Games.es-ES
dc.subjectEducação. Lúdico. Jogos.pt-BR
dc.titleThe ludic in the learning of the students of the courses technical, graduation and master's degree: experiences reporteden-US
dc.titleEl lúdico en el aprendizaje de estudiantes de cursos técnico, graduación y maestro: relatos de experienciases-ES
dc.titleO lúdico na aprendizagem de alunos de cursos técnico, graduação e mestrado: relatos de experiênciaspt-BR
dc.typeinfo:eu-repo/semantics/article-
dc.typeinfo:eu-repo/semantics/publishedVersion-
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